- #1.10 HARVEST MOON MOD MOD#
- #1.10 HARVEST MOON MOD MODS#
- #1.10 HARVEST MOON MOD TV#
- #1.10 HARVEST MOON MOD DOWNLOAD#
HFTransformer (Harvest-Festival-1.10.2-0.5.0.jar)Ĭontact their authors BEFORE contacting forge
#1.10 HARVEST MOON MOD TV#
> Small Artwork to draw onto TV Screen for each Channel with a sprite on it > Small Artwork for each Festival that gets drawn in the Calender/Marketplace > Marketplace where Festivals take place > Amethyst, Agate, Fluorite, Peridot, Topaz, Ruby, Sandrose, Moonstone, Alexandrite, Pink Diamond, Orichalc, Adamantite More General Items + Additional Gathering Items Mine Materials: VapourDrive, Balduran ( ) Milk, Watering Cans, Wool, Bush, Ores: VapourDrive Hop on Discord if you wanna chat with us or just ask some simple questions or tweet us!
#1.10 HARVEST MOON MOD MOD#
Make sure to report bugs, issues or any suggestions that you have that will further improve and fix the mod, especially mod compability! Also make sure you are on the latest version, if you can. Seasons are 30 days long in SSP, in SMP 365 days Crops die in SSP if they are out of season, in SMP just stop to grow Water not making farmland wet = Use your watering can!
#1.10 HARVEST MOON MOD MODS#
Vanilla seeds being useless = Use the mods seeds! There are some changes (mostly configureable, see the config), including: "Does the mod do anything to vanilla game?" If you do, please make an issue on Github before so you don't create something we won't merge in or so that you don't make something that has already been done. If there are any incompabilities or issues, make sure to report them on Github so the mod can run as smooth alongside of other mods as possible! Only through playtesting we can see which mods are compatible in some aspects and which are not (e.g. Also Java 8 is required! Regardless make sure to post your issue on Github provided in Support. Make sure to check you are on the latest version of the mod since the bug may have been fixed.
#1.10 HARVEST MOON MOD DOWNLOAD#
Decide from there.Either you use the Curse Launcher and search for this mod in the Profile Creation or download this mod and put it in an instance of yours alongside of Forge (latest forge, not recommended forge!!). If you're interested, we could start small and see what we can do. I don't have a lot of time and I think working with someone, however, would make it actually happen. I can definitely pull off the art (I've played with making my own skins) and I'm pretty sure I can handle coding. I think it would be a fun project, if you're interested. The mod community has been trying to get him to not obfuscate - it doesn't really stop undesirables from seeing your source, it just prevents us from helping with bug fixing and modding effectively.Īlternatively, we'd love an API! But writing an API I guess would take a lot of his time away from other things. It creates the problem that every time he recompiles, the obfuscation changes and thus all of the mods refer to the wrong targets. jar file but the problem is that all the methods/variables/classes are obfuscated. So my true coding chops may be a bit dusty, but I'm a quick learner and javascript has evolved to the point lately where it's quite the little language. More recently I've spent most of my time professionally doing graphic design, web design, and front end web development (including a lot of javascript/jquery). I've even played with lwjgl, the opengl wrapper for java. It's what was taught in schools, and I've definitely played with "making games" in Java when I was younger. I've done a good bit of Java in my past, but I've never used it professionally. I haven't put too much thought into it after this post, I was hoping to get a reply and didn't. FTR, I'm actually a Java developer, so give me an orange if I could be of any help. I'd love to hear if you get anywhere with this. Would you also be planning on trying to put in the marriage/babies stuff? That'd probably get tricky. And if you want affection levels at all, it'll be a bit of work, but completely doable. Being able to "purchase" them and have them spawn into your barn might require some serious modding. Having to trap wild animals into fences to get your sheep/cows/pigs/chickens would really suck. I'm really not sure how animals would work. Then you can just add new crafting recipes and new results in the furnace to get some cooking stuff going. Farmers could perhaps sell their crops/cooked items, and buy diamond hoes, block types, more seeds, etc.Īdding new crop types should be pretty easy, and not require much more than graphics, if you're planning to have it work the same as wheat. The iConomy mod has some sort of server shop. Does your history of coding include Java? I think people have just been de-compiling the distributed. After excessively teasing my HM-hating boyfriend about how similar Minecraft is in a lot of ways, I actually had wanted to create a mod for it.